![]() ![]() Somehow, during the process of getting new prosthetics, he is merged with his music player (which isn’t an iPod but let’s pretend it is for a bit). This project by the Vandelay corporation provides prosthetic limbs to those who need them, in the case for Chai he needed a strong arm. ![]() In Hi-Fi Rush, you play as Chai, an aspiring rockstar signing up for Project Armstrong. A lot of care has been put here, and it’s an impressive feat that you would expect a big-budget AAA production could do when they have enough time and resources allocated. Sure, they have riff off the existing licensed music so they can sound like a cover song but with different lyrics and sound, and even have to match the tempo for gameplay reasons, but you’re also not missing out on having these songs playing. These songs are also bangers in their own right. It’s fantastic, and that’s just one of the handful of licensed music used.Īnd to top it all off, there’s also a Streamer mode that replaces all the licenced music with original music by The Glass Pyramids, Bethesda’s in-house band. A quick search on YouTube and you’ll see fans sharing the same opinions with their clips of that bit. But Hi-Fi Rush has the best use of The Prodigy in a video game setpiece since Watch Dogs Legion. The Prodigy themselves are a video game staple by now featuring from Wipeout to Duke Nukem Forever. Let me put it this way, “Invaders Must Die” by The Prodigy has been used in many, many games before. Some of these songs are selected not only for the thumping beats, but entire scenes and jokes are build around the choice selection. Hi-Fi Rush also uses a smattering of licensed music, and the curated choice of music is both eclectic as it is thoughtfully curated. Just when you thought the good bit of the music had to stop, no, a new beat is dropping and it’s just as good. The music transition between combat to exploring and vice-versa is amazing. The in-house soundtrack understands how to ramp up the pace as the stakes get higher, and when to mellow out to let players chill and take a deep breath. There’s plenty of rock music, given the whole rocking theme of our hero, but there are other genres at play as well including electronica and jazz.Īlso, having the music details appear as a new song plays like it’s a music video? Chef’s kiss. The composers did a stellar job in making the soundtrack upbeat, memorable but most importantly, something that works for its gameplay (more of that in a bit). And at times, the game does render the characters at a lower fidelity but with the cartoony presentation, it comes off as charming rather than cheap.īut the star of the show, especially for the kind of game Hi-Fi Rush is, is the music. The environment can look busy, but it’s always clear where is the critical path (there are way too many arrow signage for you to miss). But there are some manga and anime references if you know where to look at. The font use, the liberal use of half-tone dots, Hi-Fi Rush is drowning in Western-style comics as its main inspiration for looks. Characters sometimes are purposely animated at lower frames, for stylistic reasons. The intro of every level is sparsely animated to present itself as comic panel animatics. There are cinematic scenes that seamlessly transition from real-time 3D models to animated 2D scenes. The game uses cel-shading to mimic the style of a comic panel. The “high fidelity” in Hi-Fi Rush is expressed fully in its presentation aspects. ![]() And probably one of the most unique video game experiences of the year. So when Tango suddenly announced that they’re making a new game that doesn’t have a horror or spooky theme, didn’t get leaked whatsoever, and was shadowdropped (the game industry term for “releasing a new game out of nowhere”) so hot that the first few weeks the Microsoft Store version of the game still has its executable file using its codename Hibiki, it was the biggest surprise of the year, and still is right now in March.īut the biggest surprise is that this rhythm-based character action game is slick, stylish, goofy, and fun. And last year’s Ghostwire Tokyo didn’t really strike a chord with survival horror fans as it’s more of a spooky first-person action game. The Evil Within series is good, but it’s still under the shadow of Resident Evil. For years developer Tango Gameworks has tried many times to reach the greatness its company founder Shinji Mikami has gotten with survival horror games. ![]()
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